3D

3D accelerator cards help render graphics without needing the CPU to do much work. 3D scene info can go to the video card in it's raw form.

PCI Express replaced AGP (accelerated graphics port) for video cards.

Frame Rate. software and video card effect the frame rate. slow rate appear choppy. Some 3D cards don't support some functions so their frame rates are highter.

Refresh Rate affect the viewability of the screen.

DirectX

Stages of 3D

Shading - paints darker colors on distant objects that are further than the light source.

Raytracing - the tracing of light from it's source and follows it's path. Very slow to render, but shows a high accuracy of lighting.

Polygons - geometric figures by drawing lines beween 3 or more points.

Z-buffer - draws only the pixels that are visible in the scene.

Bump-Mapping - Illusion of depth in textures without increasing the polygon count.

Output file. Export for work to a file that is viewable by others. Such as a still image, or a video clip. You can even export as 3D file formats that are able to be imported to another application. Such as 3D Studio or AutoDesk. VRML (WRL extension) are also compatible. Be sure to save your work in the native file format of your editor so you can edit your files later.

You can use 3D for feedback as animated 3D buttons. Also you can use 3D programs to make animated GIFs for your web site.

Keyframes & Tweening

Effects in editing:

Motion Blur - makes it appear are if things are moving

Depth of Field Rendering - simulates a camera moving into a scene. Things change focus as the camera goes from foreground to background.

Special Effects plugins

Wireframe and Solid views

Inverse Kinematics - helps make figures joint's move.

Interesting Links:

http://freespace.virgin.net/hugo.elias/graphics/x_main.htm

3D Text for Flash