Project
Overview
For a project you will have to work with the AIBO robots that we use
for RoboCup soccer. Everybody will be given a separate project to
complete, typical topics are:
- Create behaviours for the goalkeeper (for example to walk out of
the goal, and kick the ball, or to block the ball).
- Make the robot reliably turn through a given angle.
- Make the robot go to a specific location.
- Make the robot walk around an obstacle at a given location.
- Pick the best kick to kick the ball to a given location.
This code will be written as an extension to our existing AIBO
codebase (written in C++), and will only involve modifying one small
part of the codebase.
Existing code
The existing code is in the public domain, and can be downloaded.
We are still in the process of cleaning up this code (which is what we
were running in the competition this summer), so it is probably
advantageous to keep downloading this code over the course of the
project.
The only part of the code that you will need to modify is Behaviour.
OpenR
The environment we use to program the robots in is OpenR, provided by
Sony, and free to download.
There are some notes on how to install OpenR.
Working with the robots
In order to test out your robots, you will obviously need to be able
to run it on the robots.
Our plan is to set up a robot soccer field in the Science Center (or
wherever else we can find space) evert Tuesday after class for the
duration of the project.
Along with the field we will have a couple of robots, the memory
sticks you need to download programs into the robots, and the hardware
to read and write the memory sticks.
Code
Here is the most
recent version of the code. This includes working localization
code now linked through to Behavior.
Note that the localization code is still being tested, and though it
works, does not pass the position data to other modules.