This workshop is a continuation of the tradition of prior successful GTDT symposia and workshops in 1999-2003.
Over the last few years game and decision theories have proved to be powerful tools with which to design autonomous agents, and to understand interactions in systems composed of many such agents. Decision theory has been adopted as a paradigm for designing agents that can handle the uncertainty of any moderately complex environment, and act rationally to achieve their goals. Game theory, building on the assumption that agents are rational and self-interested, has been employed in the design of mechanisms and protocols for interaction, coordination, communication, negotiation, coalition formation, fair voting techniques, market-based resource management systems, and industrial-scale information economies. Further, interesting recent results have been reported on the issue of mechanism and protocol design for bounded rational agents.
As a result, there is be much to be gained from bringing together researchers interested in game theory and decision theory to present recent work on the applications of these techniques in the construction of agents and agent systems, and to discuss the cross-over between these fields.
Please submit the paper electronically (at most 15 pages standard LaTeX article style) electronically in postscript (preferred) or pdf, to Simon Parsons at: email@example.com.
Authors will be notified about the acceptance of their papers on May 1st, 2004.
Descriptions of deployed systems are welcome. We are also interested in the use of non-standard variants of decision theory (including qualitative and logical approaches), and in approaches that combine decision and game theories.