Strategy gets a reference to the first Buffer and
the TextArea from the window for writing statistics to it. 
  
Strategy decides what to do with the flippers in the game.
Strategy creates a
Stub, which is the way the strategy
communicates with the information buffer, and the hardware of the system.
Strategy sets up some parameters for the Stub in
deciding if an object is the ball.
There is a StrategyQueue created by the Stub to
keep track of waiting buffers for the strategy.
Buffer to work on, it obtains it from
    the StrategyQueue.
Buffer it releases it from the
    StrategyQueue.
Buffer,
    or the most recent buffer. The strategy decides this.
Before checking what to do with the ball, the strategy gets the current location of the flippers and some other information about the game play. Likely this should not be called every time. The Stub should call this only when the information has changed.
Common commands used in the strategy are:
Stub.blipx() - Get the ball's x location
Stub.blipy() - Get the ball's ylocation
Stub.leftFlipperState(boolean) - Should the left flipper be up
Stub.rightFlipperState(boolean) - Should the right flipper be up
Stub.leftx() - Get the left flipper's x location
Stub.rightx() - Get the right flipper's x location
Stub.lefty() - Get the left flipper's ylocation
Stub.righty() - Get the right flipper's y location
Stub.logit(various options) - Have a message written to the log file.