Strategy gets a reference to the first
TextArea from the window for writing statistics to it.
Strategy decides what to do with the flippers in the game.
Strategy creates a
Stub, which is the way the strategy
communicates with the information buffer, and the hardware of the system.
Strategy sets up some parameters for the
deciding if an object is the ball.
There is a
StrategyQueue created by the
keep track of waiting buffers for the strategy.
Bufferto work on, it obtains it from the StrategyQueue.
Bufferit releases it from the StrategyQueue.
Buffer, or the most recent buffer. The strategy decides this.
Before checking what to do with the ball, the strategy gets the current location of the flippers and some other information about the game play. Likely this should not be called every time. The Stub should call this only when the information has changed.
Common commands used in the strategy are:
Stub.blipx() - Get the ball's x location
Stub.blipy() - Get the ball's ylocation
Stub.leftFlipperState(boolean) - Should the left flipper be up
Stub.rightFlipperState(boolean) - Should the right flipper be up
Stub.leftx() - Get the left flipper's x location
Stub.rightx() - Get the right flipper's x location
Stub.lefty() - Get the left flipper's ylocation
Stub.righty() - Get the right flipper's y location
Stub.logit(various options) - Have a message written to the log file.