CIS 41
Computer Graphics
Chapter 1


Pixels

Digital vs Film Photography

Rasters

Frame Buffer

Rasterization

CPU vs GPU

Output Devices

Images

Image Formation

Ray Tracing/Photon Mapping

Radiosity

Imaging Systems

Physical Systems

Pinhole Camera

Human Visual System

Synthetic Camera Model


Basic principles:

Interfacing with a Graphics System/Library

Pen-Plotter Model

3D APIs

Some of the Functionality of the OpenGL System

The Modeling-Rendering Paradigm


Graphics Architectures

Earliest form


Display Processors


Pipeline architectures


Code for Lecture 1