Required: | |
![]() | Angel, Interactive Computer Graphics: A Top-Down Approach Using OpenGL, 5/E, Addison-Wesley -- (4/E is also fine). |
You may also want to use one or more of the following-- all of which are available online | |
![]() | Shriner, et al,
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Addison-Wesley Professional. Known as The Redbook -- This is in the form of a tutorial. If you search, you can find earlier (PDF) versions online. |
![]() | Shriner, et al,
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Addison-Wesley Professional. Known as The Bluebook -- This is more of a refence manual-- basicallly a collection of man pages for the commands. Again, can be found online as well (a bit more difficult to find though than the Redbook). |
Kilgard, The OpenGL Utility Toolkit (GLUT) Programming Interface The API specification for GLUT-- This is available in PDF or HTML format. |