property pRolloverMember, pDefaultMember, pMarker, pOverSound, pClickSound on getPropertyDescriptionList me list=[:] addProp list, #pRolloverMember, [#comment: "Rollover Member", #format: #bitmap, #default: VOID] addProp list, #pMarker, [#comment: "Marker to go to", #format: #marker, #default: VOID] addProp list, #pOverSound, [#comment: "Over Sound", #format: #sound, #default: VOID] addProp list, #pClickSound, [#comment: "Click Sound", #format: #sound, #default: VOID] return list end on beginSprite me pDefaultMember=sprite(me.spriteNum).member end on mouseEnter me sprite(me.spriteNum).member=pRolloverMember cursor(280) puppetSound pOverSound end on mouseLeave me sprite(me.spriteNum).member=pDefaultMember cursor(0) end on mouseUp me cursor(0) puppetSound pClickSound go to frame pMarker end