class web page:http://www.sci.brooklyn.cuny.edu/~sklar/cisc3665
class meeting times and location:
(click for full-size map)
|Mondays||11:00AM-12:15PM,||room 5301 N (old Ingersoll)|
|Wednesdays||11:00AM-12:15PM,||room 4411 N (old Ingersoll)|
|prof elizabeth sklar
email: sklar AT sci.brooklyn.cuny.edu
AIM screen name: agentprof
office: 1417 N (old Ingersoll)
office hours: posted on home page: http://www.sci.brooklyn.cuny.edu/~sklar
course description:Introduction to designing the intelligence behind computer games. Fundamentals of designing, programming and troubleshooting game behavior. Documenting and critiquing design.Multi-week small-group projects in game design.
course structure:The following topics will be covered in 5 curricular units:
- Introduction to Game Design and the Processing Environment
- Introduction to Game AI and Agents
- Game Physics, Motion and Perception
- Nuts & Bolts: Scripting, Documentation, Data Collection and Analysis
- Game Theory and Behaviors
prerequisites:Grade of C or better in CISC 3120 [CIS 20.1].
textbook and course materials:There is no required textbook. Comprehensive lecture notes will be posted on-line. Some Tutorial material will also be available on-line.
Readings will be provided from multiple sources. See the references page for the list of sources.
computer:You will need to have access to a computer and the internet for this class, though having your own computer is not required. You can use the public machines in the library or the WEB building to complete your assignments.
flash drive:A USB FLASH drive is required.
assessment:Your course grade will be made up of the following components:
- written assignments (20%)
- lab assignments (20%)
- term project (15%)
- midterm (15%)
- final exam (30%)