| unit I. Introduction to Game Design and the Processing Environment | ||
| mon aug 29 | classes cancelled (Hurricane Irene) | |
| wed aug 31 | lecture | Course introduction |
| wed sep 7 | lab |
Processing, part 1
|
| mon sep 12 | lab |
Processing, part 2
|
| unit II. Introduction to Game AI and Agents | ||
| wed sep 14 | lecture | Game AI and agents (part 1) |
| mon sep 19 | lab |
A simple Processing game agent
|
| wed sep 21 | lecture | Game AI and agents (part 2) |
| unit III. Game Physics, Motion and Perception | ||
| mon sep 26 | lab |
Physics and motion lab
|
| mon oct 3 | lecture | Game physics and simple motion |
| wed oct 5 | lecture |
Perception; Chasing and evading
|
| wed oct 12 | assignment II tutorial/help session | |
| mon oct 17 | lab | class cancelled (due to injury) :-( |
| wed oct 19 | exam! | MIDTERM EXAM |
| mon oct 24 | lab |
Chasing and Evading lab
|
| wed oct 26 | lecture | Path Planning |
| mon oct 31 | lab |
Path Planning lab
|
| unit IV. Nuts & Bolts | ||
| wed nov 2 | lecture | Game Design Documentation |
| mon nov 7 | lab |
Game Design Documentation and Term Project Lab
|
| wed nov 9 | lecture | Data Collection and Analysis | mon nov 14 | lab | Data Collection and Analysis Lab |
| wed nov 16 | lecture |
Scripting
|
mon nov 21 | lab | Scripting Lab |
| unit V. Game Theory and Behaviors | ||
| wed nov 23 | lecture | Game Theory |
| mon nov 28 | lab | Game Theory lab |
| wed nov 30 | lecture |
Character Design and Deterministic (Rule-based) Behaviors |
| mon dec 5 | lecture | Non-deterministic (Uncertain) Behaviors (in room 5122 N) |
| wed dec 7 | lab |
Behaviors lab
(in room 5301 N)
|
| Project Presentations | ||
| mon dec 12 | Term Project presentations (in room 2127 N) | |
| Review | ||
| wed dec 14 | Review for Final Exam | |
| mon dec 19 | exam! | FINAL EXAM (10.30am-12.30pm) (in room 4411 N) |