GTDT 2004

Sixth Workshop


Game Theoretic and Decision Theoretic Agents


  • Cover

  • Preface

  • Table of Contents

  • MacCOIN: Medium access control for wireless sensor networks based on collective intelligence
    Pieter Beyens, Karl Tuyls, Kris Steenhaut and Ann Nowé
  • An optimal execution of autonomous agents with plans under time and resource uncertainty
    Aurélie Beynier, Abdel-Illah Mouaddib and Rich Washington 13
  • Notes on equilibria in symmetric games
    Shin-Fen Cheng, Daniel M. Reeves, Yevgeniy Vorobeychik and Michael P. Wellman
  • Preferences in qualitative conditional games
    Paul E. Dunne and Michael Wooldridge
  • A framework for sequential planning in multi-agent settings
    Piotr J. Gmytrasiewicz and Prashant Doshi
  • Dynamic programming for partially observable stochastic games
    Eric A. Hansen, Daniel S. Bernstein and Shlomo Zilberstein
  • Stability of the truth-telling strategy in multi-unit option allocation auctions: Laboratory experimentation
    Atsushi Iwasaki, Makoto Yakoo and Masafumi Matsuda
  • Knowledge condition games
    Sieuwert van Otterloo, Wiebe van der Hoek and Michael Wooldridge
  • Elicitation of user preferences by cross modality matching
    Peter H. M. P. Roelofsma and M. C. Schut
  • Predicting agent strategy mix in heterogeneous populations
    Sabyasachi Saha and Sandip Sen
  • On approximating the best decision for an autonomous agent
    Gerardo I. Simari and Simon Parsons
  • Computing approximate equilibria in graphical games on arbitrary graphs
    Vishal Soni, Satinder Singh and Michael P. Wellman
  • Multiagent preference aggregation using fuzzy quantifiers
    Ronald R. Yager