GTDT 2004
Sixth Workshop
on
Game Theoretic and Decision Theoretic Agents
Proceedings:
Cover
Preface
Table of Contents
MacCOIN: Medium access control for wireless sensor networks based on collective intelligence
Pieter Beyens, Karl Tuyls, Kris Steenhaut and Ann Nowé
An optimal execution of autonomous agents with plans under time and resource uncertainty
Aurélie Beynier, Abdel-Illah Mouaddib and Rich Washington
13
Notes on equilibria in symmetric games
Shin-Fen Cheng, Daniel M. Reeves, Yevgeniy Vorobeychik and Michael P. Wellman
Preferences in qualitative conditional games
Paul E. Dunne and Michael Wooldridge
A framework for sequential planning in multi-agent settings
Piotr J. Gmytrasiewicz and Prashant Doshi
Dynamic programming for partially observable stochastic games
Eric A. Hansen, Daniel S. Bernstein and Shlomo Zilberstein
Stability of the truth-telling strategy in multi-unit option allocation auctions: Laboratory experimentation
Atsushi Iwasaki, Makoto Yakoo and Masafumi Matsuda
Knowledge condition games
Sieuwert van Otterloo, Wiebe van der Hoek and Michael Wooldridge
Elicitation of user preferences by cross modality matching
Peter H. M. P. Roelofsma and M. C. Schut
Predicting agent strategy mix in heterogeneous populations
Sabyasachi Saha and Sandip Sen
On approximating the best decision for an autonomous agent
Gerardo I. Simari and Simon Parsons
Computing approximate equilibria in graphical games on arbitrary graphs
Vishal Soni, Satinder Singh and Michael P. Wellman
Multiagent preference aggregation using fuzzy quantifiers
Ronald R. Yager